By Jordan Calderwood
This week I am tasked with getting the rendering system up and running, as well as making sure the code base is organized and modular so that my teammates can each operate in their respective tasks without interfering too much with each other. We mapped out the design of our engine the best we could, and we are hoping everything fits together without too many problems. I am responsible for rendering all of the work that Aaron will be doing with the physics system, and I am going to make sure our debug rendering system can help him and my other teammates implement their tasks with appropriate visual feedback. I am currently facing some routine bumps while integrating our engine with Gateware, as I am trying to make sure the rendering system has access to all of the variables it needs and that the window is set up properly and does not leak memory.
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