Aaron Holowienka
This week I added different particle trails to the different ball types. This was a rather easy task because Austin has setup the particle system extremely well. It is definitely the most organized class in our game. For the knockback ball, I added 6 very small trails behind it to look more powerful than just one trail. This was easily done by responding to the ball thrown event and spawning 6 trails at different positions. For the dance ball, I made a more crazy trail that shoots rainbow particles out in random directions. We eventually want to texture them with music notes, but do not have a texture to do that with yet. The gravity ball was the coolest one, which I spawned a bunch a particles around the ball and directed their velocity in towards it, so it looks like the gravity ball is sucking everything in.
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