Basic AI Components

By Austin Leskin


For the first week on the project I’m going to setup the navigation mesh class and the enemy class to have a basic AI that will path plan to the desired point. This will have me code A* or another path planning algorithm I learned in previous classes to work. Within the enemy class I will discus with my team the appropriate stats each enemy will have at this point in our build. I will take these stats and implement fuzzy logic to have to have him do simple actions like attack, take cover and dodge.

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